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XLSU 9028 Gamification and Instructional Design
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Gamification is the application of game design techniques to non-game problems, such as organizational and social challenges. It is estimated that by 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes." In view of this, education has to prepare students for this scenario. Effective games incorporate innovative and thoughtful learning processes, self determination, psychology, and technology. Games can be defined by having the following characteristics: fun, separate, uncertain, non-productive, governed by rules, and fictitious. According to Forbes (2013), organizations are applying gamification in the areas of marketing, human resources, productivity, training, health and wellness, innovation, and customer engagement. This course strategically and intentionally teaches strategies to incorporate these thoughtfully innovative processes into the instructional design and curriculum develop- ment practice. After taking this course, participants will be able to effectively understand the gamification process and then pragmatically apply these structures to engage learners through active and engaging instructional design both digitally and non-digitally. This course is set up as a game with game elements and game rewards.
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